I've been struggling with appearances a lot. I cannot find out how to have different parts of a fusion with different defined appearance. I can set the appearance of the parts just fine, usually when I fuse them the appearance of the fusion is messed up. But sometimes it works. This state of affairs is the same with v0.18 and v0.19, it just seems the two versions mess them up differently.
Examples:
I have modeled a button switch, to go onto a PCB. The switch's body is black plastic, while the cap is blue in one case and yellow in another case. I fused these just fine. I now have a fused model of a switch that is partially black and partially blue, and another one Black and yellow.
On the other hand I have created a model of an LED, with white satin plastics body (not lit), and metallized leads. When I fused them the leads turned black. Unfusing, I decided on plan B to keep the leads with the default appearance (sort of matte aluminium type grey). When I fuse again, now the LED body also switches to the default appearance. This appears totally unpredictable (the nice way of saying: This is a bug. Software must not behave unpredictably).
If fusion cannot accept different appearances, it should refuse to do the work, and display an error message. Better: Let the user choose which of the
existing appearances are to be applied to the finished object.
So, is there another way to achieve my objective?
Cheers Peter