Sweep (Part WB) problem
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Sweep (Part WB) problem
OS: Windows 8.1 Version 6.3 (Build 9600)
Word size of OS: 64-bit
Word size of FreeCAD: 64-bit
Version: 0.19.24276 (Git)
Build type: Release
Branch: releases/FreeCAD-0-19
Hash: a88db11e0a908f6e38f92bfc5187b13ebe470438
Python version: 3.8.6+
Qt version: 5.15.1
Coin version: 4.0.1
OCC version: 7.5.0
Locale: English/South Africa (en_ZA)
Hello / Guten tag
Sweep is messed up with 0.2mm radius for circle sketch but not with 0.25mm radius?!
Please advise...
I am a newbie so clueless but I know this is not right.
Works just fine in Part Design WB
Word size of OS: 64-bit
Word size of FreeCAD: 64-bit
Version: 0.19.24276 (Git)
Build type: Release
Branch: releases/FreeCAD-0-19
Hash: a88db11e0a908f6e38f92bfc5187b13ebe470438
Python version: 3.8.6+
Qt version: 5.15.1
Coin version: 4.0.1
OCC version: 7.5.0
Locale: English/South Africa (en_ZA)
Hello / Guten tag
Sweep is messed up with 0.2mm radius for circle sketch but not with 0.25mm radius?!
Please advise...
I am a newbie so clueless but I know this is not right.
Works just fine in Part Design WB
- Attachments
-
- .25.PNG (176.55 KiB) Viewed 767 times
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- .2.PNG (155.99 KiB) Viewed 767 times
Re: Sweep (Part WB) problem
Try attaching the section sketch to the helix.
A Sketcher Lecture with in-depth information is available in English, auf Deutsch, en français, en español.
Re: Sweep (Part WB) problem
Thank you! I will first have to figure out how to do that but I'll let you know if it works for me.
BTW can you post an image of that bicycle thread for a freewheel that you modelled. I also wanted to create that but still have no idea how to go about making that thread but I see that the pitch needs to be 1.058mm.
BTW can you post an image of that bicycle thread for a freewheel that you modelled. I also wanted to create that but still have no idea how to go about making that thread but I see that the pitch needs to be 1.058mm.
Re: Sweep (Part WB) problem
I have attached the model to that post: https://forum.freecadweb.org/viewtopic. ... 11#p495657 . I don't have an image of the real thing.
The pitch is 1.058mm, which is the result of 24 threads per inch, i.e. 1in/24. You may have to adjust the number of decimals to see it correctly.
A Sketcher Lecture with in-depth information is available in English, auf Deutsch, en français, en español.
Re: Sweep (Part WB) problem
I tried attaching but to no avail. How many references should I use and which mode do you suggest?
- Attachments
-
- error in sweep; attached section.PNG (127.16 KiB) Viewed 704 times
Re: Sweep (Part WB) problem
One reference, Frenet NB. You can upload the file for further inspection.
A Sketcher Lecture with in-depth information is available in English, auf Deutsch, en français, en español.
Re: Sweep (Part WB) problem
As Chris said, please attach files in the future.
After guessing what your values might be, I created the following file...
And a screen shot I adjusted the X placement of the second sweep so that you can see them side by side.
The problem is not with the actual solid, it is with the visualisation of it. So in this case you could ignore the issue that you first posted about, however your last picture appears to be an invalid solid probably due to your not setting the transform of the section to Frenet, hence it self intersects as the circle attempts to be projected along the helix.
The more precise the visualisation, the more intensive the calculation task for your computer, hence the slower it gets. Where the best balance is for you will depend on your GPU, CPU, the nature of what you are attempting to model (its scale/ratio of the scale of its components, etc.) and personal preference.
The setting is under "PartDesign", here is a screen shot of the settings showing the default values ...
After guessing what your values might be, I created the following file...
And a screen shot I adjusted the X placement of the second sweep so that you can see them side by side.
The problem is not with the actual solid, it is with the visualisation of it. So in this case you could ignore the issue that you first posted about, however your last picture appears to be an invalid solid probably due to your not setting the transform of the section to Frenet, hence it self intersects as the circle attempts to be projected along the helix.
The more precise the visualisation, the more intensive the calculation task for your computer, hence the slower it gets. Where the best balance is for you will depend on your GPU, CPU, the nature of what you are attempting to model (its scale/ratio of the scale of its components, etc.) and personal preference.
The setting is under "PartDesign", here is a screen shot of the settings showing the default values ...
Re: Sweep (Part WB) problem
As Chris said, please attach files in the future.
After guessing what your values might be, I created the following file...
I adjusted the X placement of the second sweep so that you can see them side by side.
And here is a screenshot.
The problem is not with the actual solid, it is with the visualisation of it. So in this case you could ignore the issue that you first posted about, however your last picture appears to be an invalid solid probably due to your not setting the transform of the section to Frenet, hence it self intersects as the circle attempts to be projected along the helix.
The more precise the visualisation, the more intensive the calculation task for your computer, hence the slower it gets. Where the best balance is for you will depend on your GPU, CPU, the nature of what you are attempting to model (its scale/ratio of the scale of its components, etc.) and personal preference.
The setting is under "PartDesign", here is a screen shot of the settings ... You can adjust those settings for better visualisations if you like but just be aware that if FreeCAD becomes rather slow, you may want to adjust them back again. Since the precision of the visualisation is based on the "bounding box" of the object, you are more likely to see issues when you have a small component working with larger components of the resulting solid, for example a small profile being swept along a long path is more likely to have a poor quality visualisation.
Jim
After guessing what your values might be, I created the following file...
I adjusted the X placement of the second sweep so that you can see them side by side.
And here is a screenshot.
The problem is not with the actual solid, it is with the visualisation of it. So in this case you could ignore the issue that you first posted about, however your last picture appears to be an invalid solid probably due to your not setting the transform of the section to Frenet, hence it self intersects as the circle attempts to be projected along the helix.
The more precise the visualisation, the more intensive the calculation task for your computer, hence the slower it gets. Where the best balance is for you will depend on your GPU, CPU, the nature of what you are attempting to model (its scale/ratio of the scale of its components, etc.) and personal preference.
The setting is under "PartDesign", here is a screen shot of the settings ... You can adjust those settings for better visualisations if you like but just be aware that if FreeCAD becomes rather slow, you may want to adjust them back again. Since the precision of the visualisation is based on the "bounding box" of the object, you are more likely to see issues when you have a small component working with larger components of the resulting solid, for example a small profile being swept along a long path is more likely to have a poor quality visualisation.
Jim
Re: Sweep (Part WB) problem
Thanks for sending me that file. Now I can see it is my hardware for sure (see attached image - SAME issue yet again); my settings were already as in the screenshot you attached. But what must I upgrade?jmaustpc wrote: ↑Thu Apr 22, 2021 12:02 am As Chris said, please attach files in the future.
After guessing what your values might be, I created the following file...
two_helical_sweeps.FCStd
And a screen shot
Screenshot_20210422_094219.png
I adjusted the X placement of the second sweep so that you can see them side by side.
The problem is not with the actual solid, it is with the visualisation of it. So in this case you could ignore the issue that you first posted about, however your last picture appears to be an invalid solid probably due to your not setting the transform of the section to Frenet, hence it self intersects as the circle attempts to be projected along the helix.
The more precise the visualisation, the more intensive the calculation task for your computer, hence the slower it gets. Where the best balance is for you will depend on your GPU, CPU, the nature of what you are attempting to model (its scale/ratio of the scale of its components, etc.) and personal preference.
The setting is under "PartDesign", here is a screen shot of the settings showing the default values ...
Screenshot_20210422_093943.png
Operating System
Windows 8.1 Single Language 64-bit
CPU
Intel Core i7 4510U @ 2.00GHz 57 °C
Haswell ULT 22nm Technology
RAM
8,00GB Dual-Channel DDR3 @ 798MHz (11-11-11-28)
Motherboard
ASUSTeK COMPUTER INC. X555LN (SOCKET 0) 56 °C
Graphics
Generic PnP Monitor (1360x768@60Hz)
Intel HD Graphics Family (ASUStek Computer Inc)
2047MB NVIDIA GeForce 840M (ASUStek Computer Inc) 50 °C
ForceWare version: 362.00
SLI Disabled
Re: Sweep (Part WB) problem
MANY thanks everyone. This is a great community.
Problem solved! I need a better laptop Who can help me with THAT, lol. Just kidding.
Problem solved! I need a better laptop Who can help me with THAT, lol. Just kidding.
- Attachments
-
- 2 helical sweeps.PNG (264.64 KiB) Viewed 589 times