very cool to see solutions I wouldn't have been able to think of. It took some time to reverse engineer since I am still really bad at interpreting the meanings represented by the Tree View. It's incredibly esoteric from a beginner's standpoint. Need to grow new kinds of logic circuits in my brain.
but I needed there to be fillets on both the inside as well as the outside corners of the handle, which is why I chose to make it out of a solid. I tried adding fillets to the path, that results in a mess. I seriously don't mind adding fillets to the handle after it is solid.
The rotate/spin operation is how I should do the round parts. and I have to learn about the radial thing. but I am not having a lot of success modifying your project. I'm already getting errors and artifacts. Old parts that are gone still showing in the part like this: I'll also include your version of the sketch with the apparent errors i added so easily. I don't know how to delete ghost renderings of the sketch after i am changing parameters, which is weird since the whole point of parametric-izing things is that way if you change a parameter, it should kind of sort of update itself. But even when i delete the feature that is creating the apparent geometry, the ghost geometry still stays, unchanged.
and moving right along, changed the handle out, kept the rotate thing, put one pocket there, just one mirror operation and I'm ready enough. but lo and behold: detailed Tree View: I started modeling this door handle about a week ago. still not done. this kind of software is super non-trivial.
need to learn the logic-flow about the "Features", need to learn the significance of the Tree structure. Holy Moly.