PeterSD wrote: ↑Thu Jan 13, 2022 5:47 pm
TheMarkster wrote: ↑Thu Jan 13, 2022 4:19 pm
PeterSD wrote: ↑Thu Jan 13, 2022 8:52 am
In your snip of the brick wall, which is the same configuration as my platform texture, you seem to have managed to produce the right overall result that I would want to achieve. I could then pocket the even rows at each end as you suggest.
What I am unclear about is, how you made the pattern produced this result when the even rows start with a half brick, then continue with a full brick for the remaining columns?
This is the base sketch:
Snip macro screenshot-c7ea05.png
My suggestion is to make it bigger than needed, and then trim away the excess in another pocket.
Sorry, I missed this reply from you. I am feeling unwell and having to rest but will reply later.
Kind Regards
Peter
Sorry for not replying properly earlier. I am back up now.
At the bottom of page 1 of this thread, you can see how I was preparing to make the sketch to a large size within that which my printer will accommodate and considered such other things like cutting the model to use this as a general template for the build of the station platforms. I see it as an opportunity for a more robust build than card kits.
I had a lot of difficulty studying your upload because the MultTransform function and Linearpatter functions appeared broken and I had no way of looking at the settings for these. I have received a post from Shalmeneser which I have been able to examine.
The main issues I have is the pocketing process and I wondered if sketch003 was in preparation of carrying this out.
Edit
I have added a link from the latest file below
Kind Regards
Peter