The "Feet" (red) is designed to lay flat in relation to it's connection point:
The issue is that as soon as i change the "Leg Angle" (yellow) the object gets misplaced:
Q: How can i make the placement to be correctly parametrized after "Leg Angle" changed?
Unable to position component in relation to used angles
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Unable to position component in relation to used angles
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- Klip_v2.FCStd
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Re: Unable to position component in relation to used angles
The easy way is to Part/Compound (or Part/Union, or set in a Part container) both leg and foot, then apply the rotation to the compound.
Other wise you'll get some mathematical computation needed.
Other wise you'll get some mathematical computation needed.