How to get rid of an orphaned dot in a sketch?
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How to get rid of an orphaned dot in a sketch?
I can't see it in the contrains/elements lists (no selection there makes it green)
After this hellish dot spawned, I am unable to pad this sketch due to "multiple solids" (this padding operation worked fine until I worked on constrains of the four circles.)
How do I kill the dot of nightmares? (I've seen such issue before, and deleted sketch to get rid of it.)
Re: How to get rid of an orphaned dot in a sketch?
Could be the center of an arc or circle?? How can we know without the file?
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Re: How to get rid of an orphaned dot in a sketch?
@chrisb Sorry - I thought this could be a known issue (as I've seen it before.)
It's the Pad001 that fails.
File attached.
It's the Pad001 that fails.
File attached.
- Attachments
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- USB-PD-Heater-enclosure.FCStd
- (671.57 KiB) Downloaded 15 times
Re: How to get rid of an orphaned dot in a sketch?
@chrisb I think you are right - this may be the center of the arc imported from external geometry.
Then I don't know why the padding fails.
Then I don't know why the padding fails.
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Re: How to get rid of an orphaned dot in a sketch?
To avoid issues with the topological naming problem you should avoid this:
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Re: How to get rid of an orphaned dot in a sketch?
Pad001 fails from a coplanar issue. Move the pins slightly inboard and it works.
Pocket002 fails because you've attempted to attach a sketch to a curved face. Attach it to a displaced YZ-plane and it works.
It's generally a bad idea to keep plowing along with a design when the earlier features are already showing errors.
Pocket002 fails because you've attempted to attach a sketch to a curved face. Attach it to a displaced YZ-plane and it works.
It's generally a bad idea to keep plowing along with a design when the earlier features are already showing errors.
Re: How to get rid of an orphaned dot in a sketch?
Thank you both.
@edwilliams16 - coplanar issue? - I'll need to look that up - I do not know that moving outside was that critical (expected it to work as long it was one body)
as for Pocket002 - I did not get that far yet - I had the whole model made, 3D printed, and all was fine - now I tried to review everything and correct it to be as it should, like the attached surfaces - and as I was fully constraining this sketch, all hell broke loose.
This is part of the learning the hard way - I did know that anything could go totally Picasso due to the dreaded TNP, but not this way.
@edwilliams16 - coplanar issue? - I'll need to look that up - I do not know that moving outside was that critical (expected it to work as long it was one body)
as for Pocket002 - I did not get that far yet - I had the whole model made, 3D printed, and all was fine - now I tried to review everything and correct it to be as it should, like the attached surfaces - and as I was fully constraining this sketch, all hell broke loose.
This is part of the learning the hard way - I did know that anything could go totally Picasso due to the dreaded TNP, but not this way.