adrianinsaval wrote: ↑Mon May 16, 2022 3:44 pm
Sounds like a bug to me
I personaly like such abilities. Multiple solids under a single body, forking the tree without the need to go through separate bodies and base features, ... I would like to see a usecase where IF the user is aware of what he is doing the result is something bad.
One example that comes in mind is an electric cabinet door with multiple combinations of opening for instruments, switches, ... One basic shape, different end results with just switching the Tip.
It is not a bug, it is a feature
And I personaly would like to be able not only to insert things in the PD body list but really treat it like a DAG tree.
Now it is a bug - a new PD feature should be inserted only after the Tip and whatever follows. Thus only edges from the Tip should be allowed for selection when creating Fillet, Chamfer, ... and the newly created feature should be inserted after the tip.
But it works. And does not cause any real problems for now, apart from user confusion. Certainly some tools would assume the PD is a straight oneway list. But we might extend the PD body definition to suppot such behavior. And I would really like to hear some proper arguments against that. In the end it is up to the devs to decide what will really happen, what is practical, ...
Sorry for the rant