Please have a look here:
https://forum.freecadweb.org/viewtopic. ... 26#p250126
https://forum.freecadweb.org/viewtopic. ... 25#p200725
https://peertube.mastodon.host/videos/w ... 7e7c6e3a13
in these cases you need another mapping.JoshM wrote: ↑Mon Dec 03, 2018 2:56 pm Thanks guys. I'm still wrapping my head around this, but the links should help.
One thing I'm curious about. In some cases, people are interested in forming a surface from points, but the points may not be ordered. In my case, I am interested in a radial and/or axial offset surface.
you simply add the heights to the hemisphere and get the mountains and the sinks.If I start with a hemisphere as an input surface, and if I offset radially, the result face should be two faces, a planar circular face at the top, and a portion of a hemisphere of larger radius at the bottom. Does a BSPline surface approximation make a singular surface approximation of the two, or do I get just the portion of a hemisphere?
This is true and I said this example is a first step.
I'm also a bit confused because the locations of the BSpline poles appear not to be on the surface itself. I'm hoping to go through microelly2's script on the 2nd link and better understand.
if i understood correctly, a point cloud file has no unity. the importing system determines them.
I did that, but the (red) lines I created don't connect the points, they are on a plane (not any of the standard ones) behind the points.Draft commands such as Draft Line.svg Draft Line and Draft BSpline.svg Draft BSpline can be used to connect the points in a point cloud. Use Draft Snap Endpoint.svg Draft Snap Endpoint to snap to the points.