It is all based on what direction the viewer's head turns to look at the cut face, starting from looking at the Source view. "Section" is looking up at the cut face. "Section001" is looking down.
Vertical cross sections are fine, but the horizontal cross sections some times look weird.
If I rotate the Source shape by 45 about X before creating any views, it looks right. Need to look at how it handles Source projection direction, not just the Source's orientation.
I think the Edit SectionView panel could be redesigned on its UI.
Making progress I think. Do these look right to you?bitacovir wrote: ↑Wed Nov 06, 2019 5:27 pmVertical cross sections are fine, but the horizontal cross sections some times look weird.
Here an example. Vertical cross section generates the section a-a, and it is fine. But the horizontal cross section generates a section b-b that it does not make sense to me (attached file).
Not quite, no. The SectionOrigin is a 3D point. The section plane passes through that point either vertically or horizontally.
Let me see... With my old fashion method... Yep, it looks fine.
Ok. I understand now.wandererfan wrote: ↑Fri Nov 08, 2019 5:22 pmNot quite, no. The SectionOrigin is a 3D point. The section plane passes through that point either vertically or horizontally.
One axis of the plane is the Direction of the Base view and the other is the vertical/horizontal axis of the Base View. The left over direction is the SectionNormal.
If you change the SectionOrigin in either of the plane's axis, you won't see much difference because the plane is very big and will cut the shape the same way.
If you change the SectionOrigin along the SectionNormal, you'll notice changes.
If the Base view Direction isn't along a primary axis (XYZ), then you have to adjust more than one component to move the plane.