soaring wrote: ↑
Sun Jan 26, 2020 1:38 pm
@christi : I'm very interested in the acurracy of the gordon surface approach, can you tell us if there are some possibilities with it in your workbench (i'm not an expert and not a mathematician...) ?
CurvedArray surfaces from the Curved Shapes workbench are created with a different approach then gordon surfaces from the Curves workbench.
CurvedArrays connects multiple copies of a 2D shape which are resized in 2 dimensions. This may be inaccurate at places with a high curvation (mostly at the ends of the surface) where the resized items become very small. More items will make the CurvedArray more accurate.
Gordon allows you to create more complex surfaces, but it is more difficult to create them. You have to create some curves first that will form a surface. The accuracy depends on how good your curves are.
I am thinking about distributing the items in the CurvedArray in a non linear way to get a better accuracy at places where the curvation is high, but I still have no good idea how to do this.