I am on Void Linux, Coin3 is version 3.1.3
I looked at the Coin bitbucket and it looks like a release error that got amended in Coin version 4.
I think this diff got mangled:
https://bitbucket.org/Coin3D/coin/commi ... e82f528171
I dl-ed Coin-3.1.3.tar.gz and found that it has in fact this contents of SbRotation.h:
Code: Select all
#ifndef COIN_SBROTATION_H
#define COIN_SBROTATION_H
/**************************************************************************\
*
* This file is part of the Coin 3D visualization library.
* Copyright (C) by Kongsberg Oil & Gas Technologies.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* ("GPL") version 2 as published by the Free Software Foundation.
* See the file LICENSE.GPL at the root directory of this source
* distribution for additional information about the GNU GPL.
*
* For using Coin with software that can not be combined with the GNU
* GPL, and for taking advantage of the additional benefits of our
* support services, please contact Kongsberg Oil & Gas Technologies
* about acquiring a Coin Professional Edition License.
*
* See http://www.coin3d.org/ for more information.
*
* Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
* http://www.sim.no/ sales@sim.no coin-support@coin3d.org
*
\**************************************************************************/
#include <stdio.h>
#include <Inventor/SbVec4f.h>
class SbMatrix;
class SbVec3f;
class COIN_DLL_API SbRotation {
public:
SbRotation(void);
SbRotation(const SbVec3f & axis, const float radians);
SbRotation(const float q[4]);
SbRotation(const float q0, const float q1, const float q2, const float q3);
SbRotation(const SbMatrix & m);
SbRotation(const SbVec3f & rotateFrom, const SbVec3f & rotateTo);
const float * getValue(void) const;
void getValue(float & q0, float & q1, float & q2, float & q3) const;
SbRotation & setValue(const float q0, const float q1,
const float q2, const float q3);
void getValue(SbVec3f & axis, float & radians) const;
void getValue(SbMatrix & matrix) const;
SbRotation & invert(void);
SbRotation inverse(void) const;
SbRotation & setValue(const float q[4]);
SbRotation & setValue(const SbMatrix & m);
SbRotation & setValue(const SbVec3f & axis, const float radians);
SbRotation & setValue(const SbVec3f & rotateFrom, const SbVec3f & rotateTo);
SbRotation & operator*=(const SbRotation & q);
SbRotation & operator*=(const float s);
friend COIN_DLL_API int operator==(const SbRotation & q1, const SbRotation & q2);
friend COIN_DLL_API int operator!=(const SbRotation & q1, const SbRotation & q2);
SbBool equals(const SbRotation & r, const float tolerance) const;
friend COIN_DLL_API SbRotation operator *(const SbRotation & q1, const SbRotation & q2);
void multVec(const SbVec3f & src, SbVec3f & dst) const;
void scaleAngle(const float scaleFactor);
static SbRotation slerp(const SbRotation & rot0, const SbRotation & rot1,
float t);
static SbRotation identity(void);
void print(FILE * fp) const;
private:
SbVec4f quat;
};
COIN_DLL_API int operator ==(const SbRotation & q1, const SbRotation & q2);
COIN_DLL_API int operator !=(const SbRotation & q1, const SbRotation & q2);
COIN_DLL_API SbRotation operator *(const SbRotation & q1, const SbRotation & q2);
#endif // !COIN_SBROTATION_H