Congrats! Seems we would have swept path analysis on FC very soon ?
Civil engineering feature implementation (Transportation Engineering)
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Re: Civil engineering feature implementation (Transportation Engineering)
Re: Civil engineering feature implementation (Transportation Engineering)
LOL!
Alone you go faster. Together we go farther
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- Joel_graff
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Re: Civil engineering feature implementation (Transportation Engineering)
Just sayin'...
As for the 3D traffic sim, there's a surprisingly large number of them. I've even seen one designed for Unity3D. It's good to see an option for Blender, even if it is proprietary. The price is quite reasonable.
It's certainly something that could be written in FreeCAD... What would be nice would be a good quality open source simulation modeller engine that could be hooked to any front end...
I'll put it on my to-do list.
FreeCAD Trails workbench for transportation engineering: https://www.github.com/joelgraff/freecad.trails
pivy_trackers 2D coin3D library: https://www.github.com/joelgraff/pivy_trackers
pivy_trackers 2D coin3D library: https://www.github.com/joelgraff/pivy_trackers
Re: Civil engineering feature implementation (Transportation Engineering)
Congratulations!
P.S. Looks surprisingly easy to understand, where did all the complexity go?
- Joel_graff
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Re: Civil engineering feature implementation (Transportation Engineering)
I'm trying like crazy to figure out what you're referring to....
So... what are you referring to?
FreeCAD Trails workbench for transportation engineering: https://www.github.com/joelgraff/freecad.trails
pivy_trackers 2D coin3D library: https://www.github.com/joelgraff/pivy_trackers
pivy_trackers 2D coin3D library: https://www.github.com/joelgraff/pivy_trackers
Re: Civil engineering feature implementation (Transportation Engineering)
Well, all this discussions in the past, examples, prototypes ... All looked rather complex and involved. Now i guess people just have to say OK, vehicle, here is the trail. And everything else happens automagically.
- Joel_graff
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Re: Civil engineering feature implementation (Transportation Engineering)
Well, with swept path analysis, it is fairly straightforward. The complexity is in vehicle design and the math to produce an accurate analysis. For the user, though, they really need to do three things: provide a roadway drawing, a design vehicle, and a path to follow.
Actually, just watch the animation here. That pretty much describes the complexity for the user:
https://autoturnonline.com/
Actually, just watch the animation here. That pretty much describes the complexity for the user:
https://autoturnonline.com/
FreeCAD Trails workbench for transportation engineering: https://www.github.com/joelgraff/freecad.trails
pivy_trackers 2D coin3D library: https://www.github.com/joelgraff/pivy_trackers
pivy_trackers 2D coin3D library: https://www.github.com/joelgraff/pivy_trackers
- Joel_graff
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Re: Civil engineering feature implementation (Transportation Engineering)
Gratuitous thread-bumping...
Now we're making tracks.
Now we're making tracks.
FreeCAD Trails workbench for transportation engineering: https://www.github.com/joelgraff/freecad.trails
pivy_trackers 2D coin3D library: https://www.github.com/joelgraff/pivy_trackers
pivy_trackers 2D coin3D library: https://www.github.com/joelgraff/pivy_trackers
- microelly2
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Re: Civil engineering feature implementation (Transportation Engineering)
Nice to see the progress. Looking forward for trailer management.
- Joel_graff
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Re: Civil engineering feature implementation (Transportation Engineering)
That's next. Then I need to work on developing the outer envelope (merging the outermost tracks where one exceeds another)microelly2 wrote: ↑Wed Nov 27, 2019 6:28 pm Nice to see the progress. Looking forward for trailer management.
FreeCAD Trails workbench for transportation engineering: https://www.github.com/joelgraff/freecad.trails
pivy_trackers 2D coin3D library: https://www.github.com/joelgraff/pivy_trackers
pivy_trackers 2D coin3D library: https://www.github.com/joelgraff/pivy_trackers