paullee wrote: ↑
Tue Dec 17, 2019 7:59 pm
Read this thread again and realize this underlying problem - anything @wmayer @yorik can do about this?
I remember I tried to place some Arch Objects at 'real world coordinate' and probably due to same underlying problem, there was weird result.
So it is fundamental if FC can be used at 'real world coordinate' ?
The only way to manage the issue is to "normalize" coordinates to within single-precision limits (I forget exactly what those are atm). That means determining an "offset" position for those coordinates and setting a placement at that position, then locating the larger coordinates relative to that placement. Of course, if the placement is too large, then it needs to be offset relative to another placement and so on.
Whether or not this problem is worth solving internally in FC is certainly a matter of valid use cases. FC has been in existence for nearly 20 years and I have not seen this use case come up in the forum archives (which date back to 2011), so it has to be rare. Still having a robust, standardized approach to handle coordinate systems that exceed SP limits would be nice.