Geomatics Workbench

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HakanSeven12
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Re: Geomatics Workbench

Postby HakanSeven12 » Tue May 28, 2019 10:48 am

I am very busy and 1 week holiday coming :) Maybe I cant be interested in WB. But I did little changes.

Differrent increments for line and curve(or spiral when its supported in Trails). Also added horizontal geometry points to list.


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Joel_graff
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Re: Geomatics Workbench

Postby Joel_graff » Tue May 28, 2019 11:55 am

HakanSeven12 wrote:
Tue May 28, 2019 10:48 am
Differrent increments for line and curve(or spiral when its supported in Trails). Also added horizontal geometry points to list.
Really starting to look like something. I think about getting spirals functioning again, but I'm too focused on getting the editor sorted out.

I was just thinking about your cross-section lines. You obviously generate separate Part.Line objects for each one, but do you need them as actual objects? Or are they there strictly as a visual reference? I ask because it is possible to do that without creating objects that show up in the tree view - but it means directly manipulating the scenegraph (which is what I'm dealing with right now...)
FreeCAD Trails workbench for transportation engineering: https://www.github.com/joelgraff/freecad.trails

pivy_trackers 2D coin3D library: https://www.github.com/joelgraff/pivy_trackers
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HakanSeven12
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Re: Geomatics Workbench

Postby HakanSeven12 » Tue May 28, 2019 12:06 pm

Joel_graff wrote:
Tue May 28, 2019 11:55 am
Really starting to look like something. I think about getting spirals functioning again, but I'm too focused on getting the editor sorted out.
Waiting for it :D
Joel_graff wrote:
Tue May 28, 2019 11:55 am
I was just thinking about your cross-section lines. You obviously generate separate Part.Line objects for each one, but do you need them as actual objects? Or are they there strictly as a visual reference? I ask because it is possible to do that without creating objects that show up in the tree view - but it means directly manipulating the scenegraph (which is what I'm dealing with right now...)
Its not important for basic road but in intersections you need to edit those lines by manually for seperate two road sections(or other surfaces like earthwork). Or you need to edit for different situation.
Last edited by HakanSeven12 on Tue May 28, 2019 12:42 pm, edited 1 time in total.
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Joel_graff
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Re: Geomatics Workbench

Postby Joel_graff » Tue May 28, 2019 12:41 pm

HakanSeven12 wrote:
Tue May 28, 2019 12:06 pm
Its not important for basic road but in intersections you need to edit those lines for seperate two road sections(or other surfaces like earthwork). Or you need to edit those lines for different situation.
So what does 'editing' involve? I'm thinking about rolling that functionality into the horizontal alignment tool, since it really seems like it ought to be done there, but I could be wrong... In any case, the lines could be easily generated as scenegraph nodes to be switched on / off as needed - far more efficient than manipulating Part.Line objects.

I guess the idea would be that you'd create a non-visual python object (not a FeaturePython object) to manipulate the data as required and simply update the scenegraph nodes for the visualization. Unless having each cross section line appear in the treeview as a separate object is really helpful to the user, I would think the editing could be managed at the Coin3D scenegraph level, rather than as Part.Line objects.

That said, it's not as straightforward as building lines or FeaturePython objects, so I'm not suggesting going after that at the moment. But you may want to consider it in the future to eliminate cluttering the treeview.
FreeCAD Trails workbench for transportation engineering: https://www.github.com/joelgraff/freecad.trails

pivy_trackers 2D coin3D library: https://www.github.com/joelgraff/pivy_trackers
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HakanSeven12
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Re: Geomatics Workbench

Postby HakanSeven12 » Tue May 28, 2019 1:22 pm

Joel_graff wrote:
Tue May 28, 2019 12:41 pm
So what does 'editing' involve? I'm thinking about rolling that functionality into the horizontal alignment tool, since it really seems like it ought to be done there, but I could be wrong... In any case, the lines could be easily generated as scenegraph nodes to be switched on / off as needed - far more efficient than manipulating Part.Line objects.
I guess the idea would be that you'd create a non-visual python object (not a FeaturePython object) to manipulate the data as required and simply update the scenegraph nodes for the visualization. Unless having each cross section line appear in the treeview as a separate object is really helpful to the user, I would think the editing could be managed at the Coin3D scenegraph level, rather than as Part.Line objects.
I dont have enough information about python and FreeCAD. I learned python when I started this workbench from an 1 and half hour video. Coin3D is stranger thing for me.
Joel_graff wrote:
Tue May 28, 2019 12:41 pm
That said, it's not as straightforward as building lines or FeaturePython objects, so I'm not suggesting going after that at the moment. But you may want to consider it in the future to eliminate cluttering the treeview.
I can add a group and move all wire in to it than make its visibility false.
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HakanSeven12
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Re: Geomatics Workbench

Postby HakanSeven12 » Thu May 30, 2019 1:59 pm

All create guide line options activated. Create Guide Lines step is complated.
Next Steps:
Create Sections
Create Multiple Section Views
Volume Calculation Editor
Volume Tables

After all of that, I will put it in Addon Manager.

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Last edited by HakanSeven12 on Thu May 30, 2019 6:07 pm, edited 1 time in total.
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Kunda1
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Re: Geomatics Workbench

Postby Kunda1 » Thu May 30, 2019 3:31 pm

Nice!!! :tada: :clap: :clap: :clap:
Want to contribute back to FC? Checkout:
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Joel_graff
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Re: Geomatics Workbench

Postby Joel_graff » Thu May 30, 2019 6:18 pm

Sweet!
FreeCAD Trails workbench for transportation engineering: https://www.github.com/joelgraff/freecad.trails

pivy_trackers 2D coin3D library: https://www.github.com/joelgraff/pivy_trackers
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HakanSeven12
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Re: Geomatics Workbench

Postby HakanSeven12 » Wed Jun 19, 2019 7:10 pm

I use Draft.makePoint to import point files but its slow and heavy for very big data files. So Im testing Points module. Now you are looking to 35400 points. İt's just took 1 second to import all points.


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Last edited by HakanSeven12 on Wed Jun 19, 2019 10:41 pm, edited 1 time in total.
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Joel_graff
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Re: Geomatics Workbench

Postby Joel_graff » Wed Jun 19, 2019 9:17 pm

Fantastic!
FreeCAD Trails workbench for transportation engineering: https://www.github.com/joelgraff/freecad.trails

pivy_trackers 2D coin3D library: https://www.github.com/joelgraff/pivy_trackers