node editor - pyflow

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microelly2
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Re: node editor - pyflow

Post by microelly2 »

Code refactoring makes the nodes smaller and reusable for other cases.
cp_077.png
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cp_078.png
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EDIT:images updated
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microelly2
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Re: node editor - pyflow

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Re: node editor - pyflow

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Re: node editor - pyflow

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Joel_graff
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Re: node editor - pyflow

Post by Joel_graff »

My friend, I think maybe you're enjoying this too much.

It's a lot of fun to watch, though. ;)
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Re: node editor - pyflow

Post by Kunda1 »

Placeholder post for request to help with icon creation. Post was split in to the UI/UX subforum:
https://forum.freecadweb.org/viewtopic. ... 25#p351825
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microelly2
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Re: node editor - pyflow

Post by microelly2 »

saw this today morning
https://youtu.be/t8ixuJ2t9q8

and here is an answer for FreeCAD
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Joel_graff
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Re: node editor - pyflow

Post by Joel_graff »

This is really reminding me of how the Blender UI functions... The UI panel at the left provides the level of intuitiveness that the user really needs, I think.
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Re: node editor - pyflow

Post by microelly2 »

cp_084.png
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I played a bit with real 3 dimensional backbone curves and got this. And I saw this is not a grasshopper but a FLYING ELEPHANT.
So why not use this as project name?
And remember the old blender goddies.

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Re: node editor - pyflow

Post by Kunda1 »

Opened https://github.com/microelly2/NodeEditor/issues/6
"Please add instructions on how to install Node Editor"

Edit: I'm willing to help format the instructions
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