triplus wrote: ↑Wed Nov 13, 2019 11:56 pm
P.S. As for the Conda macOS packages. AFAIK there is no FOSS counterpart, like there is one for Linux, therefore the question for @looo i guess is, if the same step could be included in the build procedure on Conda, or not? That is adding a step of downloading and installing the 3DConnexion frameworks, before building the FreeCAD?
Likely one of the people from macOS camp should get involved, to help you out. Not finding Spnav might not be an issue at all. Once the CMake step completes, check if the FREECAD_USE_3DCONNEXION was set to on. If yes, that indicates you are on the right track. After compiling best if somebody tests if it is working or not.
Thanks for the links, triplus! The second one was what I've used to build my semi-working version.
I will have a look at the Travis file and give it another go over the weekend. (I'm going to install a fresh macOS on a seperate hard drive for development tasks like this, so that I have a clean starting point.)
Pistonpin,
did you have any success?
Currently I am very hesitant to move upwards from 0.17 as I need the 3Dconnexion device.
Regards
Martin
Hey Martin,
no, unfortunately not. I've installed a fresh version of macOS 10.13 on an external hard disk just for building FreeCAD, but it always fails at some point.
hajduk wrote: ↑Mon Feb 10, 2020 5:30 pm
Pistonpin,
did you have any success?
Currently I am very hesitant to move upwards from 0.17 as I need the 3Dconnexion device.
Regards
Martin
Hey Martin,
no, unfortunately not. I've installed a fresh version of macOS 10.13 on an external hard disk just for building FreeCAD, but it always fails at some point.
This is sad!
I started the Conda installation and tried to build it myself, but it strangely does this after following the advise posted above from vectronic:
I am a bit lost here, because this clearly is not my core competence.
Any idea?
Should I download the complete developer package from Apple first or is the SDK that one needs to download in the described process enough?
looo wrote: ↑Mon Feb 17, 2020 1:31 pm
Please anyone test the latest Mac 0.19 build available from github release page. I think space mouse should be enabled.
Couldn't find SpaceMouse, but in gesture mode there is a "Mouse" button :
Mouse.png (325.52 KiB) Viewed 1021 times
looo wrote: ↑Mon Feb 17, 2020 1:31 pm
Regarding building freecad in osx with conda-packages please have a look here:
looo wrote: ↑Mon Feb 17, 2020 1:31 pm
Please anyone test the latest Mac 0.19 build available from github release page. I think space mouse should be enabled.
Yes! It is working now. Just downloaded and tested it.
Only slight pain: Axes are swapped (pushing down will move the object further away etc.)
Cannot remember where to map the axes in a different way, but at least this is a good starting point!
Thank you very much!
When I click on "Mouse" in the preferences, only an information window is displayed.
No changes / settings can be changed.
hajduk wrote: ↑Mon Feb 17, 2020 2:42 pm
Yes! It is working now. Just downloaded and tested it.
Only slight pain: Axes are swapped (pushing down will move the object further away etc.)
Cannot remember where to map the axes in a different way, but at least this is a good starting point!
Thank you very much!
When I click on "Mouse" in the preferences, only an information window is displayed.
No changes / settings can be changed.
Ok, fixed this...
RTFM ... "tools... customise.... 3Dmouse....flip y/z" or so, that's it!
Fully running now.
looo wrote: ↑Mon Feb 17, 2020 1:31 pm
Please anyone test the latest Mac 0.19 build available from github release page. I think space mouse should be enabled.