I was working on a project that required filleting the inside edges of a lot of pockets. I got quite annoyed because I had to click very precisely to be able to select the edges. So anyways, it would be really great if selecting edges of a concave areas was easier.
After doing a quick code search and a little experimenting, I found a really easy way to achieve this: In the function SoFCUnifiedSelection::getPickedPoint change the tolerance of the intersection points comparison to 1. So would you consider this change, or is there a better way?