jtm2020hyo wrote: ↑Fri Jun 11, 2021 1:23 pm
...
The video is just a reference. In the video the creator is editing their solid edges creating a Sketch+ Extrude then Boolean Section and apply Part Design features, a lot of work just to edit a single line.
Hmm...this certainly is not the way my workflow goes. It seems convoluted and not a good workflow, at least for me.
With the Inverse Edge linked should be possible edit the vertex and edge in the image above instead use the menu edition
As I said, I'm not sure I understand what you think an Inverse edge is. But, dragging an edge or extruding an edge that was, for example, generated by a Pad operation, sounds like a recipe for a buggered up model. (with or without tnp)
I mean, edit everything with Sketcher WB, doing this any object completely parametric model
I make, and have made, many completely parametric models.
Also, with Topological naming problem solved soon this should give us the 1.0 version and FreecAD could be advertised as a 100% parametric model including imported models non-freecad-based like blender or sketchup or IFC formats.
As Ive said before, fixing tnp is very important for workbenches that, by nature, have to use generated geometry (TechDraw, Path, etc.). But, when it is fixed, it does not make randomly attaching sketches to generated geometry a good workflow. It is a recipe for sloppy modelling, hard to maintain models, and models that are hard to follow.
Edit: I forget mention that the Sketcher not necessarily need be mapped to the face, can be used any custom orientation like the normal workflow, the Constraints should apply to any edge or vertex that have not another Sketcher linked
But, this is perfectly doable as is. Or, maybe I'm just doing it wrong...
Star Trek II: The Wrath of Khan: Spock: "...His pattern indicates two-dimensional thinking."