Info about new community or project announcements, implemented features, classes, modules or APIs. Might get technical!
PLEASE DO NOT POST HELP REQUESTS OR OTHER DISCUSSIONS HERE!
Forum rules
Be nice to others! Respect the FreeCAD code of conduct!
bitacovir wrote: ↑Mon Jun 10, 2019 8:09 pm
Because when you apply the texture and turn off the lines, the image is too flat.
I think I found the problem, why the textured object look so flat. I used texture.model = REPLACE. This means only the Color of the texture is used and phong shading is completely disabled.
I fixe this now and it makes things a bit better. But still shadows and/or ambient occlusion would be a big improvement.
Before the change
Replace_Texture.png (233.45 KiB) Viewed 2123 times
After the change
Phong_Shaded_Texture.png (214.23 KiB) Viewed 2123 times
House_Phong_Shaded.png (109.98 KiB) Viewed 2123 times
This topic is interesting stuff but seven pages for an announcement? Obviously this has gone so far beyond anything to do with being an announcement so I have locked the topic, if you want to discuss this further please create a topic in the developers/Help or other appropriate forum. Any moderator can unlock this topic and add a link to another topic if desired.
There is no point in us having an announcements and features forum if we are going to constantly hijack announcement topics with development, Help etc. as doing so defeats the point of an Announcements forum, i.e. attracting attention to something new.
There is a new Version available. The main feature of this Version is Support for Bump Maps (Normal or Height Maps)
I also refactored the Task Panel of the Texture Mapping Object to be easier to use.