Arch Texture Workbench

Info about new community or project announcements, implemented features, classes, modules or APIs. Might get technical!
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paullee
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Re: Arch Texture Workbench

Post by paullee »

Finally have a gap to try - pretty cool indeed ! Thanks!

8-)

Screenshot from 2019-03-30 15-58-41.png
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Geoplace
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Re: Arch Texture Workbench

Post by Geoplace »

Nice workbench

Does it works in the new v0.18 with py3 and Qt5?
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furti
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Re: Arch Texture Workbench

Post by furti »

Geoplace wrote: Fri Apr 05, 2019 5:29 pm Does it works in the new v0.18 with py3 and Qt5?
Yes you actually need Python 3 for the workbench. :)
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furti
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Re: Arch Texture Workbench

Post by furti »

Added a new feature to the Environment Textures.

One can set the "PanoramaType" to "360" now to use a 360 Degree Panorama. Then only a part of the Image is displayed and when you rotate the Environment the texture is adapted to the Rotation.
The beginning of the Image is considered "North" and is fixed on the positive Y axis.

I hope the following gif shows how it works:

Image
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yorik
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Re: Arch Texture Workbench

Post by yorik »

a super-environment cube!! Well done!
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bitacovir
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Re: Arch Texture Workbench

Post by bitacovir »

Thanks for this WB. Here I am using it in a project (work in progress).
It is hard to find good HD textures. It is easy to get a pixel effect DOOM style. :)
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::bitacovir::
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bitacovir
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Re: Arch Texture Workbench

Post by bitacovir »

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shelter06.jpg
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::bitacovir::
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Kunda1
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Re: Arch Texture Workbench

Post by Kunda1 »

:o
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furti
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Re: Arch Texture Workbench

Post by furti »

Wow this looks reaaly good :)
bitacovir wrote: Wed Jun 05, 2019 4:16 am It is hard to find good HD textures
Yeah thats right. I mostly use textures.com. They are free to use for low resolution. But you have to pay for the high resolution textures in think.
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Kunda1
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Re: Arch Texture Workbench

Post by Kunda1 »

I wonder if there are textures available via open source communities like blender or sweethome3D ?
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