Arch Texture Workbench

Info about new community or project announcements, implemented features, classes, modules or APIs. Might get technical!
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furti
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Re: Arch Texture Workbench

Post by furti »

bitacovir wrote: Mon Jun 10, 2019 8:09 pm Because when you apply the texture and turn off the lines, the image is too flat.
I think I found the problem, why the textured object look so flat. I used texture.model = REPLACE. This means only the Color of the texture is used and phong shading is completely disabled.

I fixe this now and it makes things a bit better. But still shadows and/or ambient occlusion would be a big improvement.

Before the change
Replace_Texture.png
Replace_Texture.png (233.45 KiB) Viewed 2101 times
After the change
Phong_Shaded_Texture.png
Phong_Shaded_Texture.png (214.23 KiB) Viewed 2101 times
House_Phong_Shaded.png
House_Phong_Shaded.png (109.98 KiB) Viewed 2101 times
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bitacovir
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Re: Arch Texture Workbench

Post by bitacovir »

furti wrote: Thu Jun 20, 2019 7:12 am
I fixe this now and it makes things a bit better.
I tested it. It is better now. a good step forward.
::bitacovir::
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paullee
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Re: Arch Texture Workbench

Post by paullee »

Look much better :)
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Kunda1
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Re: Arch Texture Workbench

Post by Kunda1 »

Nice coin3d voodoo 8-)
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jmaustpc
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Re: Arch Texture Workbench

Post by jmaustpc »

This topic is interesting stuff but seven pages for an announcement? Obviously this has gone so far beyond anything to do with being an announcement so I have locked the topic, if you want to discuss this further please create a topic in the developers/Help or other appropriate forum. Any moderator can unlock this topic and add a link to another topic if desired.

There is no point in us having an announcements and features forum if we are going to constantly hijack announcement topics with development, Help etc. as doing so defeats the point of an Announcements forum, i.e. attracting attention to something new.
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furti
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Re: Arch Texture Workbench

Post by furti »

There is a new Version available. The main feature of this Version is Support for Bump Maps (Normal or Height Maps)
I also refactored the Task Panel of the Texture Mapping Object to be easier to use.

The full Release notes are available here https://github.com/furti/FreeCAD-ArchTe ... es/tag/0.5

This is the house from the initial post with bump mapping applied
house_bump.png
house_bump.png (466.94 KiB) Viewed 1704 times
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