freecad-heini-1 wrote: ↑Wed Sep 04, 2019 5:32 am
furti wrote: ↑Mon Sep 02, 2019 5:04 pm
I added a Feature to the ArchTexture Workbench that makes it possible to add additional lights to the scene. I create a new topic for this as lights and textures are basically different things.
I implemented two types of lights (Directional Light and Point Light) for now. Spot Light will eventually follow.
lights.png
This scene has two additional lights. A blueish directional light from top and a red pointlight next to the cubes.
You can set different properties for the lights, like color and position.
When hiding a light it is turned off. In the "View" Tab of the properties you can hide the geometry of the light separately.
So you can postion the light as needed, and then turn the geometry off to not be disturbed by it.
Hi Furti,
thank you so much for your good work.
Please be so kind as to create one or more video tutorials. Please show how to assign materials, bump maps and light, or these light spots. I can use this soon - and I would like to learn it. If possible, please also in German.
Many greetings
Wilfried
A little later in the day. I just tried it myself and tested the Arch-Texture Workbench. Great, really good what you can do with it.
I know, someone hands me the little finger, someone else wants the whole hand. It would be cool if you could move the Point-Light with Transform.
You see Point Light as a ball, which you can also hide.
Directional Light unfortunately not. Is it still possible somehow?
Then it would be really good, if you could represent a beam, like the light in the blender, so that e.g. an edge or a point can light up directly.
Great praise from my side. That became really good and very useful.
Have only a short insight so far, I will deal more with it.
Many greetings
Wilfried