I have to agree. At least today. I heard that Android (Note 4) VR triangle limit is about 50 000 per eye. The Rift model is 400 000, Yorik's "floripa" is about 600 000. We have to wait next 5, or more years...jriegel wrote: Or the big architectural stuff Yorik do! No way a smart phone can do that in any time in the future. Nice little games with very little triangle count - sure. But CAD? No way....
It's not necessary any more.darkjavi wrote:I own a DK2, will be happy try the linux port, I have the DK2 working on sdk4 on windoze and sdk3 on linux.
Will your code compile against sdk3?
The Oculus SDK v0.4.3 Beta has been released!
Experimental Linux support (see included LINUX_README)..
what O/S are you using?jhchawk wrote:Hey everyone.
What's the status of Oculus support for FreeCad-VR?
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Unhandled exception at 0x000007FEFD7F940D in FreeCAD.exe: Microsoft C++ exception: [rethrow] at memory location 0x0000000000000000.