thank you for your comments.
damian wrote:Always I work over a well studied 2D footprint,
working on base objects can be assimilate to working on 2D objects: I always work on these. to modify a wall I just edit the Dwire, to reposition windows I change the sketch position...
you cannot reconstruct walls as easily: when you have added 10s of windows in a wall, you cannot delete then recreate the wall.
for building move in a site, the idea was first to assemble the dedicated objects in a fusion or a compound, but it does not work really well, unless placing only base objects in the fusion.
I am close to a successful operation, but there still remains a little issue with windows, you can notice that if rotating the wall rectangle and the window sketch, then the aperture in the wall does not follow the rotation.
I think that this could be fixed in the arch module....
I can join my wall design if you are interested.
I have done as in the sample (building door window with group) ie placing all the base objects in a single group, then moving the group works fine.
But for rotation, if there are windows or doors, I needed to create another group, because windows rotation does not work if rotating only sketch.