Render workbench

Info about new community or project announcements, implemented features, classes, modules or APIs. Might get technical!
PLEASE DO NOT POST HELP REQUESTS OR OTHER DISCUSSIONS HERE!
Forum rules
Be nice to others! Respect the FreeCAD code of conduct!
User avatar
yorik
Founder
Posts: 13640
Joined: Tue Feb 17, 2009 9:16 pm
Location: Brussels
Contact:

Render workbench

Post by yorik »

I've been working on a new workbench, called Render, which is aimed at replacing the Raytracing WB with one that is easier to extend and modify
https://github.com/FreeCAD/FreeCAD-render.git

Currently it supports both the engines of Raytracing, PovRay and LuxRender, plus a new one, Appleseed. It is very easy to add new ones now, so let's hope the list will grow bigger.

Also, this one should be much easier to extend, add new renderers and add new features that more advanced renders support, such as for ex. specifying/setting an HDR image for lighting, or adding some GUI stuff to edit the lights configuration, etc.

I'll try to produce some nice-looking images with it in the coming days that I'll post here.
Jee-Bee
Veteran
Posts: 2566
Joined: Tue Jun 16, 2015 10:32 am
Location: Netherlands

Re: Render workbench

Post by Jee-Bee »

Is the Open cascade one an option to add??

see: https://forum.freecadweb.org/viewtopic.php?f=8&t=21339
User avatar
yorik
Founder
Posts: 13640
Joined: Tue Feb 17, 2009 9:16 pm
Location: Brussels
Contact:

Re: Render workbench

Post by yorik »

Oh yeah, very good idea. I'll look into it.
triplus
Veteran
Posts: 9471
Joined: Mon Dec 12, 2011 4:45 pm

Re: Render workbench

Post by triplus »

Nice.
User avatar
zbigg
Posts: 136
Joined: Tue Dec 19, 2017 1:11 pm

Re: Render workbench

Post by zbigg »

Hello,

Would anybody consider Blender's Cycles as a rendering environment?

Cheers,
cheers,
User avatar
Kunda1
Veteran
Posts: 13434
Joined: Thu Jan 05, 2017 9:03 pm

Re: Render workbench

Post by Kunda1 »

zbigg wrote: Tue Dec 19, 2017 1:13 pm Would anybody consider Blender's Cycles as a rendering environment?
The thought has crossed our minds:
Integrate_Cycles_renderer
Alone you go faster. Together we go farther
Please mark thread [Solved]
Want to contribute back to FC? Checkout:
'good first issues' | Open TODOs and FIXMEs | How to Help FreeCAD | How to report Bugs
User avatar
zbigg
Posts: 136
Joined: Tue Dec 19, 2017 1:11 pm

Re: Render workbench

Post by zbigg »

Kunda1 wrote: Tue Dec 19, 2017 2:27 pm
zbigg wrote: Tue Dec 19, 2017 1:13 pm Would anybody consider Blender's Cycles as a rendering environment?
The thought has crossed our minds:
Integrate_Cycles_renderer
Sounds not bad.
Cycles is:
-free
-efficient
-gpu&cpu
-well documented
-proven
-widely available, ready materials/nodes
-can be Python driven
cheers,
User avatar
Eneen
Posts: 61
Joined: Wed Aug 12, 2015 9:06 pm

Re: Render workbench

Post by Eneen »

and now it has principal shader
User avatar
zbigg
Posts: 136
Joined: Tue Dec 19, 2017 1:11 pm

Re: Render workbench

Post by zbigg »

Eneen wrote: Tue Dec 19, 2017 6:51 pm and now it has principal shader
Not to mention Eevee ))
https://www.patreon.com/posts/freecad-arch-15955026
cheers,
gntech
Posts: 56
Joined: Tue May 23, 2017 9:03 am

Re: Render workbench

Post by gntech »

It would be really awesome to have cycles as a render option. Right now I export my designs as .stl to import into blender for rendering with cycles. :D
Post Reply