chrisb wrote: ↑
Thu Dec 21, 2017 9:32 am
The problem is probably the join of torus + cylinder + cube. You can try to join only halves, but I would recommend rather a cube + two fillet operations. I will make a proposal a bit later.
I see. How do i check validity afterwards?
Yeah good idea to try fillet! Maybe in such simple object taking fillet works! I will try that one. Will get back on that one!
The Object was created in 0.15x86 in a far more complex project and i opened it in 0.17 revision 12852 x64 from 16 december 2017
under windows 7 professional as i hoped union would've been bugfixed in 0.17 and when it didn't i first had to go to the
bathroom from disappointment - then cut'n pasted it to this small file with just this simple object looking for solution here.
Let me try buid the object with 4 cylinders and take the fillet.
I wouldn't know how to cut away material without seeing in 3D how it can cut from the shape i want to cut away something. So i build it in front of the object i want to cut away from until i'm satisfied it's gonna work ok. Building blindfolded something at 0.0, then move the coordinates to the spot you want to cut away and remove it in that manner is too complicated for me for this specific cut.
I believe in a top-down design method.