Simulated Weld
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Simulated Weld
Look how good my welding skill have become!
Is there already an easier way to sim a weld in FC?
Be nice to have a feature to put line of adjacent spheres(size defined,spacing defined) on any line, arc, or spline selected!
This way is quite laborius but effective for price quoting by fab-shop.
Is there already an easier way to sim a weld in FC?
Be nice to have a feature to put line of adjacent spheres(size defined,spacing defined) on any line, arc, or spline selected!
This way is quite laborius but effective for price quoting by fab-shop.
Re: Simulated Weld
You may publish a macro for this .
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Re: Simulated Weld
We can add it to the future issue #1240 (Welding WB)
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Re: Simulated Weld
Nice welding!
Re: Simulated Weld
This can be done in V0.17 using PartDesign>AdditiveSphere and suitable datum lines for path direction and linear or polar pattern transformations as shown in this simple example:
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Re: Simulated Weld
Great idea, here with an elipsoid, placed under an angle:
Re: Simulated Weld
And did you ever run a BOPCheck on an ellipsoid - let alone an array of them?
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Re: Simulated Weld
It's a monster, maybe good for the next Marvel movie ...
BOPCheck, I know, that's the same like fillets on faces with draft angle. BOPCheck, filesize, it doesn't matter, but it looks cool.
BOPCheck, I know, that's the same like fillets on faces with draft angle. BOPCheck, filesize, it doesn't matter, but it looks cool.
Re: Simulated Weld
The datum line is a good idea for appending the simweld.
But the array has its drawback because of its inherent forced/symmetry. Is this correct?
And yes, the elipsoid is the basic shape of a welding/bead-puddle; but too much file overhead as mentioned; sphere is probably most efficient solution.freecad-heini-1 wrote: ↑Sun Mar 04, 2018 12:24 pm Great idea, here with an ellipsoid, placed under an angle:
You could end with an ellipsoid
Spheres all in a row probably will be fine.
If one wanted to get more photo-realistic, they would interject a random-variance into the inter-bead/puddle spacing to further simulate the shakey-hand-welder effect in the macro originally mentioned.
The original model looks like yours ppmawm; its the resizing and screen aliasing that gives it that look! Easily solved above; I think!