cahlfors wrote: ↑
Sun May 20, 2018 7:32 pm
Would that address the steepness issue?
I think it would. I tried that out and it works quite OK (based on the paths shown here, no actual machining or even simulation tried..)
So I added a parameter to the dressup to ignore movements above start depth of the base object. To test I created a helix and exaggerated the clearance height a bit:
Now, with the ignore option enabled, the first round of the helix is not steep, but the tool is taken directly down to the start depth and the first loop of the helix is started:
Would that be something useful? It is still rough at the edges, I'm sure, but I can try to test it a bit more and then generate a Pull Request for others to try as well. One question already comes to mind: Is there an easy method already made to look for the Start Depth (or any other parameter) of the underlying operation in case of nested dressup? For example, if I first add Tags dressup and ramp entry above that, the base operation of the ramp dressup does not have the Start Depth parameter.. Or do I just need to iterate until there is no Base.Base.Base..?