Hi
I'm trying to create a right-angle water feed attachment for 3D prototype printing; I've created the housing shape, and added the two sketches for the actual passage through it. (attached)
But to simply pocket the two sketches by the right amount will result in the corner part of the housing having lots of holes - hardly the point. I have no idea how to make these two sketches intersect properly.
Help, please!
Edwin
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Intersecting pockets
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Intersecting pockets
- Attachments
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- RevD-L.fcstd
- (87.24 KiB) Downloaded 36 times
Last edited by earthcare on Thu Sep 06, 2018 1:18 am, edited 1 time in total.
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Re: Intersecting pockets
You can use a subtractive pipe/sweep to connect the 2 holes together. Just need to draw a path (arc) to connect them.
Re: Intersecting pockets
Hi TheMarkster
I'm sorry, I don't see what you're doing here.
I'm sorry, I don't see what you're doing here.
Re: Intersecting pockets
The wiki page for subtractive pipe/sweep is here....
https://www.freecadweb.org/wiki/PartDes ... activePipe
Essentially, what it does is, use your sketch to move along a path and remove the material it passes through.
There is an additive version as well, which you might have used for the shell of your object.
HTH Steve.
https://www.freecadweb.org/wiki/PartDes ... activePipe
Essentially, what it does is, use your sketch to move along a path and remove the material it passes through.
There is an additive version as well, which you might have used for the shell of your object.
HTH Steve.
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Re: Intersecting pockets
The more I think on it, a better solution would be use 2 cylinders and a 90 degree torus in a separate body, then cut that body from the first one. It's more complicated, but I think the result is a better model. This would more closely mimic the real world solution of an elbow and 2 sections of pipe. In this video I used additive cylinders and an additive torus, then did the cut. I was going to use subtractive features in order to avoid the extra boolean, but I got a message saying you can't added subtractive features to the empty body, so I decided to go this route instead. The video is a bit longer than I would have liked, but I had to fiddle around getting the placements and rotations like I wanted. I'm not that familiar with this procedure, so it was a learning process for me, too.
Edit: Thinking more on it, maybe a more streamlined approach would have been to place the torus first, then pad those faces out.
Edit2: Attached finished FCStd file.
- Attachments
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- RevD-L2.FCStd
- (85.2 KiB) Downloaded 35 times
Last edited by TheMarkster on Fri Sep 07, 2018 1:08 am, edited 1 time in total.
Re: Intersecting pockets
You must not use a new body. If you use the existing the idea with subtractive torus works. Some fine tuning may be necessary, I used expressions in most places, but not everywhere.TheMarkster wrote: ↑Thu Sep 06, 2018 6:57 pm I was going to use subtractive features in order to avoid the extra boolean, but I got a message saying you can't added subtractive features to the empty body
- Attachments
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- RevD-L_cb.fcstd
- (116.21 KiB) Downloaded 33 times
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Re: Intersecting pockets
Yes, that's much better way than my way, fewer operations and all in the same body.
Re: Intersecting pockets
There are some residues left inside. I have created a new topic concerning refinement of torus. It turned into refinement of primitives.
https://forum.freecadweb.org/viewtopic.php?f=3&t=30755
https://forum.freecadweb.org/viewtopic.php?f=3&t=30755
A Sketcher Lecture with in-depth information is available in English, auf Deutsch, en français, en español.