Hi Guys,
just a few thoughts about roughing and finishing and the involved OPs...:
Atm, if i need a roughing, i do this steps:
For the roughing path i set the tool diameter to 4mm if i use a 3mm tool, a Ramp Entry Dressup and the final depth a bit higher.
With this thetting i remove the unneedet material, mostly with Poket OP.
For finising i remove the rest of the material with "real" tool settings and surface and contour OPs.
But i run in Probs if a not vertikal or horizontal part is involved, for parts like that 3D Surface should work better.
3D Surface has one big wrong starting point in my mind: It works allways with the whole object.
As written above, most areas of a part can be done verry well with existing OPs. It should be possible to reduce the working area of 3D Surface of the area where it's needet.
Atm i do that manualy, i just keep the base object of the "spherical or not vertikal part" as copy and use it with a own Job.
If i need a "Waterline" OP around a spherical part, i make cuts at diferent Z levels and use Profile by Face OP to create a "one level path", make the cut at a bit lower level, a one lvel path, and so on...
If i need to do that, i work with the old FC 0.16, because there i don't have to setup a new Job before i can get a path.
If i need a "Waterline" OP around a spherical part, i make cuts at diferent Z levels and use Profile by Face OP to create a "one level path", make the cut at a bit lower level, a one lvel path, and so on...
In my mind, thats a work what could be done automated or by a slicer...
I try'd to automate it, but i have no thought about python programming and the macro recorder don't work at the Path WB...