bernd wrote: ↑Wed Oct 24, 2018 8:09 pm
- the hole is in the wall, but the window not ...
It's fine. The Window has a Sketch. If you look at its properties, it shows a Position
[1.4909, 0.7307, 1.1163]. If you hover the mouse over the face of the Wall, the coordinates are displayed in the bottom left of the screen; there you see that the Y-coordinate stays constant, for example,
[3244, 150, 1244] (these are millimeters),
[0, 150, 0] (bottom corner),
[0, 150, 2400] (top corner), etc. This tells you that the Sketch of the Window should have the same Y-coordinate as the face of the Wall.
So change the Position of the Sketch of the Window to
[1.4909 m, 0.150 m, 1.1163 m]. The Window moves into the hole that was created.
Just a note here: it seems the bottom panel that shows the coordinates of the pointer is always in millimeters, but the dimensions shown in the Property view are shown in the units specified by the
Menu > Edit > Preferences ... > General > Units.
In order for an
Arch Window to be positioned well, you should use the
Draft Snap toolbar with the
Draft Near method. Having other methods active may cause you some issues, like the Window appearing sideways, or upside-down. So, it's better if you position the Window first in the Wall, and then adjust a bit the position from the Property view.
- FreeCad_Arch_Window_position.png (144.69 KiB) Viewed 2295 times
The reason the hole is created nevertheless even if the Window is not exactly next to the Wall, is because it seems the
Arch Window tries to create a hole automatically by cutting solid materials that are perpendicular to the plane of the Sketch. Of course, this may not be desired, so you can control exactly the
Hole Depth in the Property view (
0 m is automatic hole depth).
The automatic hole creation works well for exterior walls, which probably won't be close to other walls. But if you have interior Doors and Windows, you may need to specify the
Hole Depth precisely so that the Window or Door doesn't cut other interior walls in your model.