Dining room table and chair furniture - illustration for floor plan

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checkoutpsalm8410
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Dining room table and chair furniture - illustration for floor plan

Post by checkoutpsalm8410 »

Large dining room table and chair furniture - illustration for floor plan.
I drew a house and needed furniture to show client scale and so on.
Z= zero for finished floor.
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DiningroomTableandChairs.FCStd
Illustration of dining room chairs for scale
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kisolre
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Re: Dining room table and chair furniture - illustration for floor plan

Post by kisolre »

For the curious :)
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Table.JPG
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chrisb
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Re: Dining room table and chair furniture - illustration for floor plan

Post by chrisb »

Nice velvet cushions.

I have tried to clone a chair, the result was a bit disappointing:
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Bildschirmfoto 2019-04-16 um 19.20.48.png
Bildschirmfoto 2019-04-16 um 19.20.48.png (14.94 KiB) Viewed 2523 times
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kisolre
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Re: Dining room table and chair furniture - illustration for floor plan

Post by kisolre »

Is this why we dont have "Common" feature in PartDesign?
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NormandC
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Re: Dining room table and chair furniture - illustration for floor plan

Post by NormandC »

Of course there's a common feature in PartDesign.

See PartDesign Boolean
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NormandC
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Re: Dining room table and chair furniture - illustration for floor plan

Post by NormandC »

chrisb wrote: Tue Apr 16, 2019 5:19 pm I have tried to clone a chair, the result was a bit disappointing:
I'm assuming you tried to clone the Part container. Contrary to a PartDesign Body, it does not restrict to a single culminating solid, but is simply a container that holds multiple shapes. The chair was built with the Part workbench, so the clone copies all the Part shapes contained in the container. But I guess you already knew that.

A clone of the chair would have worked if its 3 components had been made as PartDesign Bodies.
kisolre
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Re: Dining room table and chair furniture - illustration for floor plan

Post by kisolre »

NormandC wrote: Fri Apr 19, 2019 2:56 am Of course there's a common feature in PartDesign.
I meant why is not Boolean Intersection (Common) not exposed as a PartDesign substractive feature? Why make another body if a simple pad/revolution/loft/sweep will suffice? I was going to search for explanation or discussion but got a little distracted :)
chrisb
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Re: Dining room table and chair furniture - illustration for floor plan

Post by chrisb »

kisolre wrote: Fri Apr 19, 2019 6:44 am I meant why is not Boolean Intersection (Common) not exposed as a PartDesign substractive feature? Why make another body if a simple pad/revolution/loft/sweep will suffice? I was going to search for explanation or discussion but got a little distracted :)
There are very few use cases, which need the PartDesign booleans; from what I see here in the forum I guess it's in the order 1 out of 1000. That is because the PartDesign features have a builtin boolean operations: Additive features like Pad create a solid and perform a union, subtractive features create a solid and make a cut.
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