A complete packet with TechDraw
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A complete packet with TechDraw
I've been working FreeCAD more into some of my freelance work when I have some smaller projects. This is my most complete project with FreeCAD thus far. I've been spending a lot of time getting to know the TechDraw workbench and finding a good workflow for this type of work and documentation. I'm excited about development of techdraw in future releases. Here is a complete drafting package for a production of Cabaret which will run in July.
I modeled each individual unit I wanted to draw in the part design workbench using part and body contaiiners. Keeping the parts off to the side I used clones to arrange on stage for the plan and section. Partly because I found part containers did not seem to work well in arch sections, but also it's easier that way to later align views of the part in TD when often walls are arranged at angles other than 90* increments.
I will have to get accustomed in the future to dimensioning for ArchViews in the 3d space since it is not possible in TechDraw. A few of the page layouts needed some additional tweaking and cleaning up which I did with Inkscape.
I modeled each individual unit I wanted to draw in the part design workbench using part and body contaiiners. Keeping the parts off to the side I used clones to arrange on stage for the plan and section. Partly because I found part containers did not seem to work well in arch sections, but also it's easier that way to later align views of the part in TD when often walls are arranged at angles other than 90* increments.
I will have to get accustomed in the future to dimensioning for ArchViews in the 3d space since it is not possible in TechDraw. A few of the page layouts needed some additional tweaking and cleaning up which I did with Inkscape.
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- Posts: 44
- Joined: Sat Feb 09, 2019 8:20 pm
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- Posts: 44
- Joined: Sat Feb 09, 2019 8:20 pm
Re: A complete packet with TechDraw
I have also been learning Blender and exported my FreeCAD model into Blender to create a rendering there. This is also my most complete Blender render. I look forward to honing a complete workflow between the two for design and visualization.
Re: A complete packet with TechDraw
Well done. It would be great to have pictures of the built stage.
::bitacovir::
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==================
One must be absolutely modern.
Arthur Rimbaud (A Season in Hell -1873)
Canal Youtube Grupo Telegram de FreeCAD Español
My personal web site
My GitHub repository
Mini Airflow Tunnel Project
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- Posts: 44
- Joined: Sat Feb 09, 2019 8:20 pm
Re: A complete packet with TechDraw
Fantastic post. Thanks for sharing. I 2nd the notion of posting the end product pics. Cheers!
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Re: A complete packet with TechDraw
Amazing work!! Grand entrance of FreeCAD into the scenographic design world!!
Re: A complete packet with TechDraw
This is a tutorial that describes such workflow: Tutorial Render with Blender.dpettegrew wrote: ↑Thu May 16, 2019 11:01 pm I have also been learning Blender and exported my FreeCAD model into Blender to create a rendering there. This is also my most complete Blender render. I look forward to honing a complete workflow between the two for design and visualization.
It is principally made for rendering mechanical parts. Perhaps there are some things that you'd recommend for your specific use case.
Always add the important information to your posts if you need help. Also see Tutorials and Video tutorials.
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To support the documentation effort, and code development, your donation is appreciated: liberapay.com/FreeCAD.
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Re: A complete packet with TechDraw
I'd not seen this tutorial, thanks for that! It definitely clears up some of the concepts I was just figuring through the process with this project for handling materials and organizing my FreeCAD model for later work in Blender.vocx wrote: ↑Fri May 17, 2019 3:13 pm This is a tutorial that describes such workflow: Tutorial Render with Blender.
It is principally made for rendering mechanical parts. Perhaps there are some things that you'd recommend for your specific use case.
Re: A complete packet with TechDraw
One of the things that we as users could push for is using the same Python version in FreeCAD as is used in Blender. This would allow for more people trying Yorik's plugin, which you can find at the end of the tutorial. In this way using Blender and FreeCAD together would be much improved, I think.dpettegrew wrote: ↑Fri May 17, 2019 7:58 pm I'd not seen this tutorial, thanks for that! It definitely clears up some of the concepts I was just figuring through the process with this project for handling materials and organizing my FreeCAD model for later work in Blender.
I don't know if there is a particular reason for FreeCAD using Python 3.6 currently. It seems to me Blender wants to use the newest Python version available so they already compile against Python 3.7.
Always add the important information to your posts if you need help. Also see Tutorials and Video tutorials.
To support the documentation effort, and code development, your donation is appreciated: liberapay.com/FreeCAD.
To support the documentation effort, and code development, your donation is appreciated: liberapay.com/FreeCAD.