Best practices for re-usable features.
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- sliptonic
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Best practices for re-usable features.
I'm working on a design that uses t-slot connectors in laser-cut acrylic like in these images. The 'feature' is really corresponding features on two different bodies. I need to reproduce it in many different places on several different bodies.
In dream-land, I would be able to model the different parts of the connection feature. The whole thing would be fully parametric but could be arbitrarily placed. I imagine being able to select a point where two faces meet in an assembly and clicking the 'put a t-slot joint here button'. The holes would appear on one body and the slots/tabs would appear on the other.
I know I can't get there with FreeCAD but I want to find a workflow that minimizes rework. I'll put all the important dimensions in a spreadsheet and refer to them in the constraints to make it easier to update. But how can I reuse the feature design in multiple bodies? What's the best way to model something like this?
In dream-land, I would be able to model the different parts of the connection feature. The whole thing would be fully parametric but could be arbitrarily placed. I imagine being able to select a point where two faces meet in an assembly and clicking the 'put a t-slot joint here button'. The holes would appear on one body and the slots/tabs would appear on the other.
I know I can't get there with FreeCAD but I want to find a workflow that minimizes rework. I'll put all the important dimensions in a spreadsheet and refer to them in the constraints to make it easier to update. But how can I reuse the feature design in multiple bodies? What's the best way to model something like this?
Re: Best practices for re-usable features.
hi
In your case, I will build a library of "puncher" (in orange) which I will place juditiously for each use
In your case, I will build a library of "puncher" (in orange) which I will place juditiously for each use
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Re: Best practices for re-usable features.
I had a similar task with dovetail joints, It was really a hassle and I did not come up with a satisfying solution. So I would like to see a fruitful discussion here.
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Re: Best practices for re-usable features.
Have a look at the LCInterlocking addon workbench. Don't know how good or usable it is, but it looks along the lines of what your looking for.
Mark
Mark
This post made with 0.0% Micro$oft products - GOT LINUX?
- sliptonic
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- Posts: 3457
- Joined: Tue Oct 25, 2011 10:46 pm
- Location: Columbia, Missouri
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Re: Best practices for re-usable features.
Lattice2 is a crazy-powerful tool. It can do amazing things which I think many users would kill to have. And I'm sure I'm barely scratching the surface!
But, I'm going to offer one unsolicited opinion: the user interface is not for ordinary mortals.There's just TOO MUCH here.
It gives me this feeling:
- DeepSOIC
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- Location: used to be Saint-Petersburg, Russia
Re: Best practices for re-usable features.
I'm glad you made it!
Yea, that's quite a problem.
Re: Best practices for re-usable features.
Indeed!!!, and what an awesome workbench for a beautiful 3D modeller Tanks again, all involved!!!!
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