Hole in gear
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Hole in gear
Hello...
I have problem how to create hole for axis in gear. The "body" seems to screw up my knowledge. (using freecad 0.18)
What is "corect" workflow to create involute gear from gear workbench and add hole (with key) (probably partdesign workbench) for axis?
In old freecad *0.16" is easy but on 0.18 I fail.
Please help.
I have problem how to create hole for axis in gear. The "body" seems to screw up my knowledge. (using freecad 0.18)
What is "corect" workflow to create involute gear from gear workbench and add hole (with key) (probably partdesign workbench) for axis?
In old freecad *0.16" is easy but on 0.18 I fail.
Please help.
Re: Hole in gear
If you want to use PartDesign you can do the following:
- create the gear
- select it in TreeView
- create a body; this will create a BaseFeature of the gear (some kind of a clone) in the body
- add a sketch with a circle in the appropriate plane to the body
- make a hole through all, you may have to check the "Reversed" option
- create the gear
- select it in TreeView
- create a body; this will create a BaseFeature of the gear (some kind of a clone) in the body
- add a sketch with a circle in the appropriate plane to the body
- make a hole through all, you may have to check the "Reversed" option
- Attachments
-
- gearHole.FCStd
- (101.08 KiB) Downloaded 56 times
A Sketcher Lecture with in-depth information is available in English, auf Deutsch, en français, en español.
Re: Hole in gear
Ok with this I get gear outside of body. I was thinking that should be inside body and that bother me.
Re: Hole in gear
Hello...
Actually doesn't work either.
I do suggested steps and got gear with hole. But the trouble is that I can't change gear itself. (number of teeth ,,,)
What I do wrong?
Actually doesn't work either.
I do suggested steps and got gear with hole. But the trouble is that I can't change gear itself. (number of teeth ,,,)
What I do wrong?
- papyblaise
- Veteran
- Posts: 7872
- Joined: Thu Jun 13, 2019 4:28 pm
- Location: France
Re: Hole in gear
Hello
2 quick questions to Chrisb : 1st: Where comme from your profil because I can't see it when I try to open yours involutegear , so I can't modify it
2cd: How to do the helicoildal pad ? I don't know ths option
2 quick questions to Chrisb : 1st: Where comme from your profil because I can't see it when I try to open yours involutegear , so I can't modify it
2cd: How to do the helicoildal pad ? I don't know ths option
Re: Hole in gear
Bonny uses the Gear workbench. You have to install it with the Addon manager.
A Sketcher Lecture with in-depth information is available in English, auf Deutsch, en français, en español.
Re: Hole in gear
I guess this is because of topo-naming issues. I have seen this too, but somehow this issue doesn't occure with the file posted by @chrisb. The pocket is sometimes jumping to a wrong face (see attached image)
With the 0.18 appimage from @realthunder this is also failing:
Code: Select all
No planar Face in AttachEngine3D::calculateAttachedPlacement()!
- Attachments
-
- Bildschirmfoto von 2019-07-15 15-34-47.png (36.79 KiB) Viewed 1115 times
- papyblaise
- Veteran
- Posts: 7872
- Joined: Thu Jun 13, 2019 4:28 pm
- Location: France
Re: Hole in gear
Thanks Chrisb
Re: Hole in gear
I got cut just to the half...
But few minutes was ok!
But few minutes was ok!
- Attachments
-
- Ebicikel02.FCStd
- (582.49 KiB) Downloaded 27 times
-
- fcad.png (56.18 KiB) Viewed 1098 times
Re: Hole in gear
Here is a short video about the behavior:
https://vimeo.com/348236617
I didn't use any part-design features here but it should show the same problem:
As the number of faces of the gear changes, also the naming of these faces changes and at one point the face which is referenced by the sketch jumps to a different position.
The reason why the sketch is not jumping at first is answered by the observation made with @realthunder's FreeCAD version:
This means after changing the number of tenths a non planar face (most likely a part of the involute) is referenced and an error is reported for LinkStage3-branch. Master simple use the previou location of the sketch.
So we have here an example of the topo-naming issue. Maybe @realthunder can give some better explanation what is going on here.
https://vimeo.com/348236617
I didn't use any part-design features here but it should show the same problem:
As the number of faces of the gear changes, also the naming of these faces changes and at one point the face which is referenced by the sketch jumps to a different position.
The reason why the sketch is not jumping at first is answered by the observation made with @realthunder's FreeCAD version:
Code: Select all
No planar Face in AttachEngine3D::calculateAttachedPlacement()!
So we have here an example of the topo-naming issue. Maybe @realthunder can give some better explanation what is going on here.
Also I am still wondering what is different in the version @chrsib made. The posted file seems to work with all different property values.realthunder wrote: