One of the properties that a scripted object could have is Mass. The author realizes that there is no App::PropertyMass, but there are properties for other physical quantities
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App::PropertyDistance App::PropertyLength App::PropertySpeed App::PropertyAcceleration App::PropertyForce App::PropertyPressure
These all seem to be based on App::PropertyQuantity, which are just derived from App::PropertyFloat (a numeric value).
My question is, since those properties above use Units, shouldn't there be an App::Property for every single unit defined in src/Base/Unit.h? Or why do some units have an App::Property but most do not? Is there are reason for this?