I see two ways:
1)
find the math formulas and use them as expression in the placement of your parts.
this is no problem with the placer node in animation workbench
2)
try an asemmbly with one of the assembly workbenches and start rotating the input wheel and look what happens.
in this case you have a real simulation.
Animating a part
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- microelly2
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Re: Animating a part
This would be the ideal solution, and probably easist to implement (If I knew what I was doing with it).microelly2 wrote: ↑Tue Nov 12, 2019 10:37 am 2)
try an asemmbly with one of the assembly workbenches and start rotating the input wheel and look what happens.
in this case you have a real simulation.
I tried with assembly 4, and got throughally confused
I then tried with a2plus and although I understood through tutorials how it was supposed to work, I wasn't able to do the connections. (inexperience probably)
As this is a workbench, what I would like is to have the ability for someone to add the gearbox, with default values (done), and then animate it to get an idea of how it works. (I have the timer hooked up to the driving rod, but no other connections).
Is it possible to add connections with a2plus in the script, so the effect of adding the gearbox is that the connections are already in place?
Working on...
https://github.com/iplayfast/CycloidGearBox
https://github.com/iplayfast/CycloidGearBox
Re: Animating a part
Thanks Mario,
I'll look at these.
I'll look at these.
Working on...
https://github.com/iplayfast/CycloidGearBox
https://github.com/iplayfast/CycloidGearBox