Here's what I'm using:
Code: Select all
OS: Windows 7
Word size of OS: 64-bit
Word size of FreeCAD: 64-bit
Version: 0.16.6706 (Git)
Build type: Release
Branch: releases/FreeCAD-0-16
Hash: f86a4e411ff7848dea98d7242f43b7774bee8fa0
Python version: 2.7.8
Qt version: 4.8.7
Coin version: 4.0.0a
OCC version: 6.8.0.oce-0.17
This is what I'm working on converting into a FreeCAD model:
Right now, I'm working on the turret:
I think it's coming along quite nicely:
EDIT: Added some more pictures of progress.
I've yet to model the hoist for the antimatter canisters and the feed lines for the power and fluid 'ammunition' for when the guns are operating in normal mode. I'm also puzzling on how best to shape the turret. Currently, I've got it hollowed out with the Thickness tool from a pad generated by tracing the outline as a Sketch. I do intend for the wall thickness to represent how much armor is there, so I must be able to set the thickness manually. In 3DS Max, this would have been done by simply moving the polygons to match. Here, I'm rather stumped. Also, how would I best be able to place the dividers for rooms and compartments? The turret box would serve as a prototype for the method I'm going to be using for when I move on to the ship's compartments. I'm also looking to be able to quickly integrate the feed lines into the rest of the model, once I get that done.
EDIT: I'm thinking of something like a gantry crane to serve as the hoist.
EDIT2: I've very nearly finished with the hoist! Now I just need to attach some sort of rail or chain to the roller and the clamp.
That brings me to some more questions:
- What workbench do I use if I want to rearrange the various objects and components that I'm going to be modeling?
- Can I color individual faces separately without making a new part?
- How well does FreeCAD integrate with 3DS Max, both in importing from and exporting towards the other?
- What tutorial can I look at for when I want to convert the 3D model into a 2d layout like the WIP one I'm working on?
Cheers!