Linking several fuselage of aeroplane

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RobertHK
Posts: 20
Joined: Tue Jan 28, 2014 5:14 am

Linking several fuselage of aeroplane

Postby RobertHK » Thu Mar 24, 2016 8:09 pm

[commit][/commit]Hello everyone. I have a question: How can I connect several counters fuselage (solids) and cover the mesh or surfaces?
I had a (naive) idea: wrap all the general shape (here, for example, cylinder) and then - in the nodes snap to fuselages.
Something like heat-shrinkable tubing electrician when heated. Of course - the more fuselage - the higher the precision of shape. ;)
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DeepSOIC
Posts: 6652
Joined: Fri Aug 29, 2014 12:45 am
Location: Saint-Petersburg, Russia

Re: Linking several fuselage of aeroplane

Postby DeepSOIC » Thu Mar 24, 2016 8:25 pm

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NormandC
Posts: 18534
Joined: Sat Feb 06, 2010 9:52 pm
Location: Québec, Canada

Re: Linking several fuselage of aeroplane

Postby NormandC » Thu Mar 24, 2016 10:13 pm

This is a help request. Why was it posted in the Open discussion forum and not in the Help forum? And why the moderator who replied didn't notice? ;)
jmaustpc
Posts: 9532
Joined: Tue Jul 26, 2011 6:28 am
Location: Australia

Re: Linking several fuselage of aeroplane

Postby jmaustpc » Thu Mar 24, 2016 10:22 pm

Perhaps you could map a sketch to each face, with help from the external geometry too, copy the edges, then try a multi profile Loft or Sweep.
RobertHK
Posts: 20
Joined: Tue Jan 28, 2014 5:14 am

Re: Linking several fuselage of aeroplane

Postby RobertHK » Fri Mar 25, 2016 8:47 am

Thanks.