Translating an object along it's axis?
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Translating an object along it's axis?
How can I translate this screw blank along it's axis? I'd like to move it out of the hole about .5mm without changing it's location. Right clicking on the object and using "Translate" doesn't seem to have a linear option nor does "Edit" > "Placement". Maybe I'm just not seeing it?
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Last edited by jtidwell on Fri Feb 14, 2020 1:20 pm, edited 3 times in total.
Re: Translating an object along it's axis?
It is not really possible to say without the model. Usually you should have attached some sketch normal to the cylindrical axis. Then moving along Z-direction would move it along that axis.
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Re: Translating an object along it's axis?
Also, please attach your images directly to the post. Drag/drop over the text input area or "Attachments" tab under the "Submit" button.
Re: Translating an object along it's axis?
hi
Placement dialog -- arbitrary vertex as center of rotation
Macro_WorkFeatures
Manipulator_Workbench
mario
Placement dialog -- arbitrary vertex as center of rotation
Macro_WorkFeatures
Manipulator_Workbench
mario
Maybe you need a special feature, go into Macros_recipes and Code_snippets, Topological_data_scripting.
My macros on Gist.github here complete macros Wiki and forum.
My macros on Gist.github here complete macros Wiki and forum.
- papyblaise
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Re: Translating an object along it's axis?
Maybe you know the angle of the screw from one axis X or Y
reoriente the scrw along the axis , then translate it , and reposition it at the original angle .
reoriente the scrw along the axis , then translate it , and reposition it at the original angle .
Re: Translating an object along it's axis?
Thanks - I've been trying to figure out the "picture" button at the top row of buttons with no success. Thanks for the help.
Re: Translating an object along it's axis?
Nah, I just used a solid cylinder for the bolt blank and rotated it around to get it where it is now. Unigraphics used to have a floating WCS that you could position somewhere and then reposition an object based on that coordinate system. Was wondering if there was something similar. I ended up using the Part Manipulator plugin to positioning a cylinder .200" thick on the bolt hole, then using P.M. to reposition the bolt on the cylinder, then deleting the cylinder. I should probably figure out a better way to position bolts.
Re: Translating an object along it's axis?
Thank you. That was my thought as well but was hoping for a quicker method.papyblaise wrote: ↑Fri Feb 14, 2020 12:24 pm reoriente the scrw along the axis , then translate it , and reposition it at the original angle .
Re: Translating an object along it's axis?
Hi I ended up using this. Thanks.
Re: Translating an object along it's axis?
Hi
ok, this function is available in Placement but not very documented "Deplacement along point to point"
Placement dialog -- arbitrary vertex as center of rotation
mario
ok, this function is available in Placement but not very documented "Deplacement along point to point"
Placement dialog -- arbitrary vertex as center of rotation
mario
Maybe you need a special feature, go into Macros_recipes and Code_snippets, Topological_data_scripting.
My macros on Gist.github here complete macros Wiki and forum.
My macros on Gist.github here complete macros Wiki and forum.