chrisb wrote: ↑
Fri Feb 14, 2020 11:12 am
It is not really possible to say without the model. Usually you should have attached some sketch normal to the cylindrical axis. Then moving along Z-direction would move it along that axis.
Nah, I just used a solid cylinder for the bolt blank and rotated it around to get it where it is now. Unigraphics used to have a floating WCS that you could position somewhere and then reposition an object based on that coordinate system. Was wondering if there was something similar. I ended up using the Part Manipulator plugin to positioning a cylinder .200" thick on the bolt hole, then using P.M. to reposition the bolt on the cylinder, then deleting the cylinder. I should probably figure out a better way to position bolts.